Gamification for training
Badges, points, leaderboards and FCT milestones to motivate students, tutors and schools.
Overview
When follow-up feels heavy, participation drops. Gamification turns habits (reports, evidence, validations) into visible progress and motivation.
Key capabilities
Badges
Badges for completing milestones: first check-in, 100 hours, perfect assessment...
Points system
Points for tracking, assessment and documentation activities.
Leaderboards
Rankings by school, company or program.
FCT milestones
Celebrate key training cycle milestones.
How it works
Student actions
Each check-in, daily report or completed evidence earns points automatically.
StudentBadges and milestones
Reaching key goals unlocks badges that reinforce progress.
AdminRankings and recognition
Leaderboards motivate students and give schools visibility into participation.
SchoolProblems we solve
Low participation
Reports and evidence get postponed until the end.
Incomplete follow-up
Missing records make it hard to close properly.
No progress feedback
Students don’t see momentum and disengage.
No recognition
Great work goes unnoticed.
Before and after
Low participation in daily activity logging and evidence submission.
Gamification that incentivizes daily habits with a visible increase in participation.
Related modules
Who’s involved
Student
Sees progress and completes milestones.
Tutors
Reinforce good habits without chasing.
Schools
Improve engagement and evidence quality.
Want to see this module in action?
We’ll show you how it works with your real workflow and regional annexes.